Weapon
Whip
StarterMax level 8
Slashes sideways and hits every enemy in the way.


Level by level
Whip at each level, before your own stats. Lit cells changed at that level.
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Max 8 |
|---|---|---|---|---|---|---|---|---|
| Damage | 10 | 10 | 15 | 20 | 25 | 30 | 35 | 40 |
| Amount | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
| Cooldown | 1.35s | 1.35s | 1.35s | 1.35s | 1.35s | 1.35s | 1.35s | 1.35s |
| Area | 100% | 100% | 100% | 110% | 110% | 120% | 120% | 120% |
- Lv 1Slashes sideways and hits every enemy in the way.
- Lv 2+1 slash (hits the other side too).
- Lv 3+5 damage.
- Lv 410% bigger, +5 damage.
- Lv 5+5 damage.
- Lv 610% bigger, +5 damage.
- Lv 7+5 damage.
- Max 8+5 damage.
Evolution
When a weapon evolves
- A weapon evolves when you open a treasure chest while it can: it is at its max level, you don't have its evolution yet, and you hold its passive item (at any level). A union (Peachone and Ebony Wings) needs both weapons at max level instead of an item.
- Treasure chests drop from bosses (enemies with a chest), except a zone's boss, which leaves an ancient chest on its dais instead. An Arcana chest with no Arcana left to give opens as a treasure chest.
- Each item of a chest checks for a weapon that can evolve, so one chest can evolve up to 5 weapons.
- In a new player's first 2 runs, until they have evolved anything, the best weapon at level 5 or more evolves once even without its item.
Other base numbers
Delay between shots (s)0.12Knockback1PierceUnlimitedSize13
The weapon's own numbers at level 1, as the game's code has them.
