World
Structures33
The map is cut into 128 x 128 stud sites. 60% of them hold a structure: one of the Forest's, or a zone's own inside a zone. Many have a spot for an ancient chest, and every zone has a dais at its middle where its boss waits.
Treasure
Ancient chests
About 35% of the structures with a chest spot hold an ancient chest. Open one by walking within 3.5 studs of its middle. Every chest in the game is on the Chests page.

Ancient Chest
A rune reliquary, nothing like a boss's iron chest: dark stone on a wide plinth, four obelisks with turquoise crystals floating on their tips, a verdigris band, a carved rune on the front and a crystal shard hovering over the lid. Its lid lifts off by magic, floats up while it tips back, and settles standing behind the chest.
What it gives
- A stat bonus past the last level of one of your maxed weapons.
- If no maxed weapon can take one: one level of a passive item that is not maxed (never Skull O'Maniac).
- If neither can: a meal that heals 30 HP.
Breakables
Brazier

Break it for loot
- 8 HP. The first comes 6 s into a run, then every 10 s, while fewer than 4 stand, one may appear at a random spot up to 61.6 x 40.8 studs from you (a spot closer than 12 studs is skipped, so none comes that time). None come while the Reaper hunts.
- Breaking it drops one random floor item: see the drop table.
- Its page
By zone
Which kind stands where
Forest
- Fort14%
- Temple14%
- Tower9.2%
- Wall9.2%
- Rocks6.9%
- Camp6.9%
- Gate5.5%
- Windmill5.5%
- Graveyard6.9%
- Well6.9%
- Bridge5.5%
- Market6.4%
- Church3.7%
Graveyard
- Chapel27%
- Angelcourt27%
- Opentomb27%
- Mausoleum20%
Swamp
- Witchhut23%
- Dock23%
- Mosstree23%
- Idol31%
Town
- Tavern29%
- Forge29%
- Townhall21%
- Clocktower21%
Caves
- Geode31%
- Mine23%
- Shrine23%
- Spire23%

































