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Blox SurvivorsWIKI

Type a name: an enemy, a weapon, a hero, a zone…

World

Zones

Every run starts in the Blox Forest. Walk far enough and you reach a zone: the ground changes, the zone's own structures stand there, the waves turn into the zone's own enemies, and its own boss waits in the middle.

How much of the map

Forest 80.5%Graveyard 4.8%Swamp 5%Town 4.9%Caves 4.8%

Measured over many maps. One zone at most in each 720 x 720 stud region, in 85% of them, with a radius of 170 to 230 studs, and never within 260 studs of the start.

Zone bosses

Each zone's boss

Every zone has its own boss, waiting under a boss structure on a dais in the middle of the zone. Break the structure and the boss comes out to fight.

THE OLD GRAVEYARD

On the Boneshrine, the dais in the middle of the zone.

THE BLACK SWAMP

On the Sporeshrine, the dais in the middle of the zone.

THE FALLEN TOWN

On the Hammershrine, the dais in the middle of the zone.

THE CRYSTAL CAVES

On the Batshrine, the dais in the middle of the zone.

The fight

  • The boss structure's health is 50% of the boss of the minute's. It never moves and never hurts.
  • Break it and the boss comes out. Every enemy that is not a boss goes in a puff and a ring 32 studs round goes up: no hero can walk out of it.
  • No waves, swarms or rings come while it lives. The timeline's bosses still come at their minute.
  • The zone's boss has the health of the boss of the minute, and its abilities hit as hard.
  • If it is still alive when the Reaper comes, the fight ends and the zone is not cleared. After that no structure stands.

Zone cleared

Ancient Chest
  • The banner ZONE CLEARED.
  • Its XP gem holds 1.5 times the XP of the boss of the minute.
  • An Ancient Chest rises on the dais (no treasure chest). See the zone chest.
  • 2 diamonds, shown on that chest. See Diamonds.
Everywhere

The same in every zone

The timeline's bosses, the swarms, the rings, the Card Keeper and the Reaper are the same in every zone.