Weapon
Magic Wand
StarterMax level 8
Shoots at the closest enemy.


Level by level
Magic Wand at each level, before your own stats. Lit cells changed at that level.
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Max 8 |
|---|---|---|---|---|---|---|---|---|
| Damage | 10 | 10 | 10 | 10 | 20 | 20 | 20 | 30 |
| Amount | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 4 |
| Cooldown | 1.2s | 1.2s | 1s | 1s | 1s | 1s | 1s | 1s |
| Pierce | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 |
- Lv 1Shoots at the closest enemy.
- Lv 2+1 shot.
- Lv 3Shoots more often (-0.2 sec wait).
- Lv 4+1 shot.
- Lv 5+10 damage.
- Lv 6+1 shot.
- Lv 7Shots go through +1 more enemy.
- Max 8+10 damage.
Evolution
When a weapon evolves
- A weapon evolves when you open a treasure chest while it can: it is at its max level, you don't have its evolution yet, and you hold its passive item (at any level). A union (Peachone and Ebony Wings) needs both weapons at max level instead of an item.
- Treasure chests drop from bosses (enemies with a chest), except a zone's boss, which leaves an ancient chest on its dais instead. An Arcana chest with no Arcana left to give opens as a treasure chest.
- Each item of a chest checks for a weapon that can evolve, so one chest can evolve up to 5 weapons.
- In a new player's first 2 runs, until they have evolved anything, the best weapon at level 5 or more evolves once even without its item.
How to get it
A starter weapon: it is unlocked from the start.
Heroes who start with it
Other base numbers
Duration2.5Delay between shots (s)0.1Knockback1Size1Speed55
The weapon's own numbers at level 1, as the game's code has them.
